Story 24 • Ruth 1–4

The Girl Who Wouldn’t Go Away



Activities

Use the following coloring and activity sheets, or choose from the additional activity suggestions below. {10–15 minutes}

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Coloring & Activity Sheets Download icon Download

More Activity Suggestions

K–2nd

Option 1: Share the Food Relay Race

bag or basket with food (apples, bread, carrots, bagels, etc.), plates

Gather supplies (one food item per child). Place a bag of food on a table on one side of the room. Place plates on the other side of the table and number them (one per team).

Divide children into teams with a maximum of six children on each team, and give each team a number to match the plate. Have them stand on the opposite side of the room as the bag of food. When you call “Go!” the first person on each team should hop on one foot to the table, choose a food item from the bag/basket, then hop a little further to set that item on her plate. Then she runs back to the starting line and tags the next person to hop to the table, choose another piece of food, hop it to the plate, and run back to the starting line. The winning team successfully places six pieces of food on their plate and returns to the starting line first. Remind children that Boaz shared food with Ruth.

Option 2: Find Your People

colored buttons/chips (two matching colors for each child), paper bag

Gather supplies. Hide half of the buttons or colored chips around the classroom (one from each match). Place the other matching buttons/chips in a paper bag.

Have children reach in a bag and choose a button/chip without looking. Call out “Find Your People,” and each child should search the room for a button/chip matching his or her color. Upon finding it, he or she calls out “My people are your people” and sit down to wait until the rest find their match. The game ends when everyone has found their people.

3rd–5th

Option 1: Friends Balloon Race

balloons (one per pair of children); timer/stopwatch

Gather supplies. Inflate the balloons to roughly the same size. Set up a simple obstacle course for pairs of children to weave themselves through during the game.

Divide children into pairs. Each pair gets one balloon. They must both be touching the balloon without using their hands as they move through the obstacle course. If the balloon falls to the ground, or they touch it with their hands, they need to start over. Use a stopwatch to time each pair. The fastest team to make it through the course is the winner. Remind the children that Ruth clung to Naomi.

Option 2: Redeemer Game

five to six pieces of construction paper (different colors)

Gather supplies. Lay five to six different colored pieces of construction paper randomly around the floor.

Choose one child to be the Color Caller. Tell the children that when the Color Caller says “Go!” they should choose a colored paper to stand by (each child chooses for themselves). The Color Caller must stand with her back to the colored squares and then call out “Go!” and count to ten. Then she calls out a color and anyone who chose that color is out and must sit outside the playing area. Have the Color Caller say, “Go!” again and play continues. Periodically, pause the game and shout, “Anyone wearing [pick a color] has been redeemed and is back in the game!” Remind the children that Boaz was Ruth and Naomi’s redeemer. Continue to play until time runs out or there’s one child left, and he or she becomes the new Color Caller.


Welcome!

Try out the Biggest Story Curriculum. A new lesson will be available here each week.

To learn how to use the lesson components be sure to check out the How to Use section at the end of the lesson plan.

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