Story 32 • 2 Kings 5

Grime and Punishment



Activities

Use the following coloring and activity sheets, or choose from the additional activity suggestions below. {10–15 minutes}

Coloring sheet image
Coloring & Activity Sheets Download icon Download

More Activity Suggestions

K–2nd

Option 1: Listen and Obey Game

none

Have children sit in a circle. Whisper a command to one child. (Examples: Flick the lights on and off. Put a chair on a table. Give someone a high five). The child then whispers the message to the person seated next to him until the command is passed all the way around the circle. The last child to hear the command should stand up and does the task she heard. Reveal the original command if it’s different than what the child does. Whisper a new command to a different child to start sending around the circle. Play continues until each child has had a turn to follow the instructions. Remind children that even Naaman, who was a great leader, had to follow instructions to be healed.

Option 2: Army Statues

none

Explain that Naaman was a commander in the Syrian army. Have one child be the army commander and close his eyes and count to ten. While the commander counts, the other children march as soldiers around the room. When the commander reaches ten, have the commander open his eyes and say, “Attention!” The soldiers/children must immediately stand perfectly still on one leg while giving a salute. If the commander sees a child move, he calls his or her name. That child is out and must sit to the side. The commander then shuts his eyes and begins counting again. Play continues until only one person remains and is crowned the winner.

3rd–5th

Option 1: 7s Activities

paper, pen, tape

Write seven actions on seven different papers, and tape the papers throughout the room. (Possible actions: seven jumping jacks, seven sit ups, spin in a circle seven times, run in place for seven seconds, sing the ABCs seven times, etc.)

Divide the children into pairs. Have children stay with their partner and rotate through the room and complete each of the activities together. Say “Go!” The first pair of children who complete all the tasks are the winners. (Variation: Time pairs of students one at a time and see who completes the activities in the fastest time.) Remind children that seven is also the number of times that Naaman had to wash in the river.

Option 2: Wash in the Jordan Relay

balloons, masking tape

Gather supplies. Blow up balloons (one per child). Make a “Jordan River” by placing two parallel pieces of masking tape on the floor with about 4 feet between the two lines.

Divide children into teams and have them line up across the room from the Jordan River. Tape a balloon to each child’s back. When you say “Go,” the first person from each team runs down to the Jordan River and “washes themselves” by jumping up and down in the river until the balloon comes off. Once the balloon falls off, the child runs and tags the next person in line. The first team to get their entire team to the Jordan River and back is the winner.


Welcome!

Try out the Biggest Story Curriculum. A new lesson will be available here each week.

To learn how to use the lesson components be sure to check out the How to Use section at the end of the lesson plan.

Dialog illustration