Story 54 • Matthew 2

Wise Men, Smart Move



Activities

Use the following coloring and activity sheets, or choose from the additional activity suggestions below. {10–15 minutes}

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Coloring & Activity Sheets Download icon Download

More Activity Suggestions

K–2nd

Option 1: Herod Says

none

Have children stand. Give an instruction (e.g., “Jump up and down” or “Turn in circles”). The children should do the actions as commanded. Alternate by sometimes starting commands with “Herod says” (e.g., “Herod says, march in place’”). The children should not obey Herod’s commands. If they do the “Herod says” action, they are out and should sit down. Continue until one child remains standing. Remind students that King Herod was a jealous, cruel ruler and that the magi did the right thing by not obeying him.

Option 2: Pass the Present

empty box, wrapping paper, music

Gather supplies. Wrap a box with Christmas wrapping paper.

This game is played like “Hot Potato.” Have children sit in a circle. When the music plays, pass the present around the circle. When the music stops, the person holding the present is out. Continue until one person remains. Remind children the wise men brought gifts to worship Jesus.

3rd–5th

Option 1: Wise Men Balloon Tennis Relay

balloons (three colors), large empty boxes (two per team), paint stirrers, paper plates, glue

Gather supplies. Blow up balloons (at least one per child). Make one “balloon racket” for each team by gluing paint stirrers to paper plates.

Divide children into teams and have them line up single file behind a box filled with balloons. Tell children the three colors of balloons in their team’s box represent gold, frankincense, and myrrh that need to be brought to king Jesus (represented by a second empty box at the other end of the room). The first child on each team takes a balloon out of his team’s box, hits it with the racket down to the second box, hits it into the box, and runs the racket back to the next player on his team. Play continues until a team gets all their balloons into the box on the far end of the room and has all players back to the starting line.

Option 2: Walk Like a Camel Relay

balloons

Gather supplies. Blow up balloons (two per team and a few extra).

Divide the children into teams and line them up single file. Have the first two children on each team become a “camel” by each placing a balloon between their knees and having the person in back hold onto the first person’s shoulders. On “Go” the camels race to a designated spot and back. If either of the balloons drop, the pair must stop and put the balloon back in place before continuing. When they get back to the start, have them pass the balloons to the next two players who will become the next camel. The first team to run all their camels wins. Explain that it is possible the magi rode on camels to find the newborn King because it was a common mode of transportation in that time and place.


Welcome!

Try out the Biggest Story Curriculum. A new lesson will be available here each week.

To learn how to use the lesson components be sure to check out the How to Use section at the end of the lesson plan.

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