Activities
More Activity Suggestions
Option 1: Shipwreck
none
Have children line up on one side of the room. Choose one person to be “It,” and have him or her stand in the middle of the room. When “It” yells “Shipwreck,” the children must run to the other side of the room, while “It” tries to tag as many people as possible. Anyone who is tagged joins “It” as a tagger. Continue play until one child remains. That child wins and becomes “It” for the next round.
Option 2: Snakebite!
plastic snake
Gather supplies.
Have children sit in a circle. Choose one child to be “Paul,” and have him walk around the circle while carrying a plastic snake. Paul drops the snake into a child’s lap. That child must quickly stand up and chase Paul around the circle. Paul tries to run around the circle and sit back in the empty spot before being tagged. If the chaser tags Paul before he sits down (giving a “snakebite”), Paul must sit in the middle of the circle for one round while he waits to heal from the snakebite. The chaser becomes the new Paul. Continue play as time allows.
Option 1: Swim to Safety
plastic toy hoops
Gather supplies.
Place six to eight hoops on the floor to represent islands (these are “safe zones”). Choose one child to be the “shark.” Remaining children are shipwrecked swimmers. When the music plays, children must pretend to swim around the room. When the music stops, children must run to an island before being tagged by the shark. If a child is tagged, she is out. Each time the music stops, a leader removes one island. Play continues until one child remains, who wins the round.
Option 2: Snakebite!
plastic snake
Gather supplies.
Have children sit in a circle. Choose one child to be “Paul,” and have him walk around the circle while carrying a plastic snake. Paul drops the snake into a child’s lap. That child must quickly stand up and chase Paul around the circle. Paul tries to run around the circle and sit back in the empty spot before being tagged. If the chaser tags Paul before he sits down (giving a “snakebite”), Paul must sit in the middle of the circle for one round while he waits to heal from the snakebite. The chaser becomes the new Paul. Continue play as time allows.